pub fn reshape_and_cache_bf16k_turbo3v(
gpu: &dyn GpuBackend,
kernel: KernelHandle,
key: DevicePtr,
value: DevicePtr,
k_cache: DevicePtr,
v_cache: DevicePtr,
slot_mapping: DevicePtr,
num_tokens: u32,
num_kv_heads: u32,
head_dim: u32,
block_size: u32,
key_stride: u32,
value_stride: u32,
k_block_stride_bytes: u64,
v_block_stride_bytes: u64,
v_data_section_bytes: u64,
stream: u64,
) -> Result<()>Expand description
2026-09-25: Write K and V to the BF16-K / Turbo3V cache (kernel
reshape_and_cache_flash_bf16k_turbo3v): K as raw BF16, V as 3-bit Lloyd-Max codes (3/8 byte
per element) plus one FP8 scale per 16 elements. v_data_section_bytes is the size of a V
block’s code section, after which its scales start.