pub fn moe_unpermute_blend(
gpu: &dyn GpuBackend,
kernel: KernelHandle,
expert_output: DevicePtr,
output: DevicePtr,
token_to_perm: DevicePtr,
topk_weights: DevicePtr,
shared_out: DevicePtr,
normed: DevicePtr,
gate_weight: DevicePtr,
hidden_size: u32,
num_tokens: u32,
topk: u32,
stream: u64,
) -> Result<()>Expand description
2026-09-28: moe_unpermute_reduce_indexed then moe_batched_blend in one launch
(kernel moe_unpermute_blend, kernels/gb10/common/moe_unpermute_blend.cu), with the same
output bits; one 256-thread block per token. Needs hidden_size % 8 == 0.