pub fn bf16_to_fp8(
gpu: &dyn GpuBackend,
kernel: KernelHandle,
src: DevicePtr,
dst: DevicePtr,
total_elements: u32,
stream: u64,
) -> Result<()>Expand description
2026-09-25: Cast total_elements BF16 values to FP8 E4M3, two per thread.
total_elements must be even: the kernel reads and writes pairs.
2026-09-29: The cast has no scale, so a value past 448 saturates; debug builds check
the source range first (check_e4m3_range).