pub struct Score {
pub rounds: usize,
pub invariant: usize,
pub jittered: usize,
pub collapsed: usize,
pub unmeasured: usize,
pub jittered_rounds: Vec<(usize, Vec<TurnDelta>)>,
pub collapsed_rounds: Vec<(usize, Vec<TurnDelta>)>,
pub unmeasured_rounds: Vec<(usize, String)>,
pub vacuous_rounds: Vec<usize>,
pub min_turn1_cached: Option<usize>,
}Expand description
2026-09-26: Everything the report and the gate record read.
Fields§
§rounds: usize§invariant: usize§jittered: usize§collapsed: usize§unmeasured: usize§jittered_rounds: Vec<(usize, Vec<TurnDelta>)>2026-09-26: Which rounds jittered, with their differing turns.
collapsed_rounds: Vec<(usize, Vec<TurnDelta>)>2026-09-26: Which rounds collapsed, with their differing turns.
unmeasured_rounds: Vec<(usize, String)>2026-09-26: Which rounds were unmeasured, with the reason, so the report attributes each to its own round.
vacuous_rounds: Vec<usize>2026-09-26: Rounds whose first turn reported zero cached prompt tokens.
min_turn1_cached: Option<usize>2026-09-26: Minimum turn-1 cached-token count across the replays that
have one. None when none has.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Score
impl RefUnwindSafe for Score
impl Send for Score
impl Sync for Score
impl Unpin for Score
impl UnwindSafe for Score
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